AI Insights · Timothy · October 2023
Top 5 Platformer Games on iOS in Africa - Q3 2023
Explore the performance of the top 5 platformer games on iOS in Africa during the third quarter of 2023, including weekly downloads, revenue, and active users.
Throughout Q3 2023, the performance of the top 5 platformer games on iOS in Africa varied widely, showcasing distinct trends in weekly downloads, revenue, and active users.
Stumble Guys from Scopely, Inc. experienced fluctuations in weekly revenue, peaking at around $1K in late July and late September, while hitting a low of approximately $496 in early July. Weekly downloads saw a significant increase in mid-August, reaching a high of 5.2K, but fell to 1.4K by the end of September. The game's weekly active users also saw a notable peak in late August at around 13.6K, before decreasing to 9.1K by the end of the quarter.
Subway Surfers by Sybo Games ApS maintained a relatively stable revenue throughout the quarter, averaging around $500 to $600 per week. The game consistently attracted a strong user base, with weekly downloads hovering between 35K and 39K, and weekly active users ranging from 606K to 677K.
Playdead's INSIDE from Playdead showed modest weekly revenue, peaking at $325 at the end of June and experiencing a low of $144 in early September. Downloads fluctuated, with a notable dip to 652 in late August, but gradually recovered to 803 by the end of September. The active user count saw a steady decline from 3K at the start of the quarter to around 2K by the end.
Miraculous Ladybug & Cat Noir by Crazy Labs displayed consistent weekly revenue, generally staying within the $160 to $250 range. The game’s downloads peaked at 2.2K in early August but dropped to 979 by the end of September. Active users also showed a peak of nearly 9.8K in early August before declining to 6.2K at the quarter's close.
Tomb of the Mask from Playgendary Limited maintained a steady revenue stream, averaging around $200 per week. Weekly downloads saw highs of 9K in early July, before tapering off to around 2.4K by the end of September. The game’s active user count started at 41K at the beginning of the quarter and decreased to 30.6K by the end.
These insights are derived from data provided by Sensor Tower. For more detailed analysis and trends, visit Sensor Tower's platform.